Cazimir Akastra


Cazimir in the service of Her Radiance, Queen Kastra
Kresimierz Ankastra


The Helion

A proud hrothgar beget with the coat of a snow coeurl, this Ilsabardian expatriate has come a long way.


The Windows

A solarium along a high vista of the Sultana's Breath, and Cazimir's personal apartment. It functions primarily as a small garden and simple clinic.


The Craft

Penned by the First Kastra, this School of Arcanima is unique to Cazimir's tribe and resembles a scientific approach to communing with the Elements.

The Helion


  • Age: Thirty and four summers (34)

  • Race/Clan: Hrothgar/Helion

  • Height: Six fulm and eleven ilms (6'11") - Above Average

  • Alignment: True Neutral to Lawful Evil

  • Occupation: Aetherobotanist, Scholar

  • Birthplace: Northeastern Ilsabard

  • Residence: Apartment in The Goblet

Standing tall amongst his brethren, Cazimir stands out further for a bright, lustrous coat of white and pale blue, far more resembling descendants of a Lost tribe than one blessed to be of a Queen's Court. His mane is accented with the black rosettes befitting a snow coeurl, with similar traits spawning the ridges and spikes over his face. The scholarly Hrothgar looks out at the world through lilac eyes, slitted like his coeurlkin.Cazimir's attire favors shades of dark blues, greens, and teals, signatures of his tribe. Usually he is dressed sharply, with protective wear for gardenwork or surgery.

The Herbal Windows


  • Located in The Goblet (Ward 11, Main Divsion, Apartment 6)

  • By appointment only.

Cazimir's personal apartment suite that functions as a small greenhouse, but primarily as his clinic and private practice. Deemed the Herbal Windows for its botanical etchings, the eponymous paneling holds enchantments that give the solarium suitable conditions for its flora.The backroom holds an array of magic that regulates temperature, humidity, and more; all while keeping the foreroom cool and serene. This space holds the clinic—though it would pass more for a lounge—with a table and shelving of scattered salves, tonics, and tools that lend credibility to the apothecary's tale.At present, Cazimir's practice operates by appointment only, though, he hasn't given much concern for the Grand Companies' laws or regulations for such a space.

The School of Kastran Arcanima


Penned by the First Kastra, "Kastran Arcanima" is but an attempt to parse the word used in the tribe's dialect, oft called "The Old Magic" or "The Way of Verdancy" (not to be confused with the Verdant Path of Bozja); in the sciences, it may be called "Aetherobotany." It is simplest to describe as an intersection of the Amdapori ways of White Magic, some flecks of the Gridanian art of Conjury, and abundant use of runes and rituals as seen in Arcanima, Geomancy, and Divination.In a codex, a Kastran Magus would inscribe a myriad of runes, glyphs, and geometries, a language painstakingly crafted by the First Kastra in Her Elemental parleys. Either pure life-giving aether, or that which flows in the soil, the equivalent of "life-giving" for elementals and seedkin, is then channeled through such drawings, invoking various incantations and rituals for use of spellcraft. Mind, however, the art is not limited to codices and tomes, but swapping the efficiency of glyphs for the fluidity of staves, compasses, or mirrors is an ergonomic compromise reserved for the most trained of Aetherobotanists.As a mostly pacifistic tribe, the overwhelming majority of the spells are intended for either restoration, rejuvenation, and protection, or debilitation, enfeebling, and binding. The incantations often invoke their energies in the form of aetheric flowers, vines, or in invigorating a more corporeal bloom to enhance its effectiveness. A few spells written in rarer tomes might be binding a seedkin to the caster's will, as a familiar of sorts.As the art goes hand-in-hand with botany or herbal medicine, the pages between incantations might be lined margin to margin with botanical notes, any number of an apothecary's recipes, and diagrams for aid in use.

Glass | He/Him | Balmung | GMT -8 (PST) | Glass#1037


Thank you for taking the time to scope out my coeurl boy, you can call me Glass, 'm 26, and the gist of the important stuff is right up there. I have been playing FF14 since patch 2.2, and been on Balmung since 3.4; I actively RP'd well into mid-Stormblood before taking a break, then got hyper inspired by Hrothgar!

  • Mature and darker themes emphatically welcomed; Cazimir is a bit of an antagonist, and else not above underhanded means.

  • Player is 21+ and prefers others are too; as stated above.

  • Character and player are both heavily homosexual.

  • Lore-strict to mildly lore-flexible; I understand my own character and his culture is fairly out of the box and sculpted, but I do prefer rping in the confines of the lore and universe.

  • Just about any RP totally welcomed: adventure, tavern chatter, slice of life, mystery, erotic (within reason); just ask!

Kastra's Grove


( The Akastra tribe is but a rarely rumored tribe on the Northern coast, until recently. With the Seventh Astral, Kastran mages have come to the aid of various Resistance cells, including their brethren in Bozja. )In the northern mountains of Ilsabard, north-by-northeast of the Imperial capital of Garlemald and shortly before the harshest winds of the Blindfrost begin to beat the northern coast, a break in the snow-capped mountains shelter a peculiar biome. This seemingly miraculous grove is the work of one woman, gifted in the word of the green and through capricious negotiations with the Elementals in the boughs: the First Kastra.Through wit and magicks woven of ancient secrets, the First Kastra made a verdant sanctuary for Her people, separate from the oft conflicting tribes of the northern continent and blessed by wards writ in Her hand and the sprites' breath. Her people flourished, blossoming into the reclusive Akastra tribe.The Green Word maintained by Her successors and their courts have held for centuries, listening to the whispers through the weald of how their neighbors endured, grew, fought, and fell-- until they all came to one banner. The Garlean Empire, with strangling all known provinces and territories, was the first threat of its severity to encroach on Kastra's Grove.The Kastra of Solus zos Galvus' generation maintained Her stance, that Her Word and the Sprites' hand would protect them, but Her successor, recently crowned under strange circumstances, is not so confident. She has begun entreating resistance cells, sending emissaries, scholars, and spies abroad, and will protect Her Grove at any cost.